FIRESTARTERS Weapons Overview: Six Guns, Verified HUD Names
Studio Kerosene FIRESTARTERS weapons list without fake stats: Steam six weapons claim, HUD Shotgun/Railgun/Rocket Launcher/Tora and Habu, patch-named Mining Laser.
FAQ
How many weapons does FIRESTARTERS have?
What are the dual pistols called in FIRESTARTERS?
Is Railgun the in-game name?
Which weapons appear in FIRESTARTERS patch notes?
Does this wiki rank the best FIRESTARTERS weapon?
How Many Weapons Does FIRESTARTERS Episode One Have?
FIRESTARTERS (Studio Kerosene, Steam 3733710) ships as a movement shooter in Early Access Episode One. The Steam store promises six devastating weapons but does not list proper names in marketing copy. This overview collects only verifiable names from official HUD screenshots, Steam patch notes, and clearly labeled preview/review descriptions—no tier list, no fabricated stats.
Understand ammo and orb rules in resources and medals and combat pacing in beginner guide. Patch rebalances appear in patch notes.
Which Weapon Names Are Confirmed In-Game Strings?
Official Steam screenshot analysis (November 2026) confirms these bottom-right HUD labels:
| HUD label | Ammo shown in capture | Evidence |
|---|---|---|
| “TORA” AND “HABU” (dual pistols) | 16 | ss05 |
| SHOTGUN | 18 (ss02), 10 (ss03) | Official screenshots |
| ROCKET LAUNCHER | 7 | ss07 |
| RAILGUN | 3 | ss09 |
Mining Laser and baseball bat do not appear in those HUD crops but are named in Demo patch 2026-02-20 (Mining Laser, Railgun, Shotgun, Rocket Launcher fixes) and repeated in Load Last Save, NeutralGame, and gamen.pro descriptive lists. The bat is consistently treated as the sixth slot to match Steam’s six weapons count.
What Does Each Weapon Look Like in Official Art?
Dual pistols — “Tora” and “Habu”
First-person view shows one pistol per hand with the unique quoted HUD string “TORA” AND “HABU”. Media calls them dual pistols or double pistols. On-screen phrase HARD BOILED appears during firing in ss05—style/flavor text, not a weapon name.

Caption: Baseline ranged kit for learning orb drops without heavy ammo drain.
Shotgun
Captures show SHOTGUN label with 18 then 10 rounds—suggesting upgrades or different modes without verified explanation.

Caption: Close-range burst tool; pair with movement tech from movement and skating guide.
Rocket Launcher
ss07 shows ROCKET LAUNCHER with 7 rounds, 141,474 score, and 50.00x total multiplier—illustrating explosive weapons during high enemy counts (ENEMIES LEFT 32).

Caption: Area damage role inferred from weapon class name only—no blast radius numbers published here.
Railgun
ss09 displays RAILGUN with 3 rounds and a red LOW AMMO HUD warning at 495,993 score—emphasizing ammo poverty on high-impact guns.

Caption: LOW AMMO is confirmed UI text; manage bat loops per beginner guide when this appears.
Mining Laser (patch-named, HUD pending)
Demo patch notes reference Mining Laser beam/trail fixes when firing at skybox—proof the weapon existed pre-EA. Reviews assign armor orb generation when targets burn (NeutralGame, gamen.pro). Treat heat/armor synergy as review-reported, not Steam-enumerated.
Baseball bat (melee)
Not in HUD table above; described across Load Last Save, NeutralGame, and Steam Hype as melee finishers that restore ammo and reset movement skills. Steam Hype adds projectile parry—single-source, not repeated in official patches we captured.
How Do Weapons Relate to Shop and Medals?
NeutralGame states new weapons—including Shotgun, Railgun (HUD-confirmed string; the review paraphrases it), and Rocket Launcher—can be purchased with medals between waves. Starting loadout in previews often includes pistols, bat, and mining laser, with heavier guns unlocked via shop. Your EA run may differ after Demo delist and balance passes—see demo vs Early Access.
Demo 2026-02-20 fixed buying upgrades for Shotgun, Railgun, and Rocket Launcher before owning the weapons—hinting that ownership and upgrade tracks are separate systems.
What Should You Know About First-Person Weapon Presentation?
RokTheReaper’s October 2026 Early Access preview (single source) mentions that some firearms do not show hand models in first-person view. That is a presentation note, not a damage or handling stat. HUD ammo digits and weapon labels remain readable in official screenshots, so resource planning still works even if arms are invisible.
If Studio Kerosene adds viewmodel polish later, expect changes only in patch notes—not silent wiki updates. Watch patch notes after each Steam news post.
What Is Deliberately Excluded From This Overview?
This page avoids:
- Tier lists or “best weapon” rankings — no verified DPS or TTK tables.
- Upgrade level numbers — Demo merged health/armor/movement upgrades temporarily; EA values unknown.
- Cosmetic skin names — not in fact corpus.
- Hand model notes — RokTheReaper preview mentions missing hands for some guns; anecdotal presentation issue only.
For purchase context (is six guns enough content?), see is it worth buying.
Sources
- Steam store (six weapons marketing line)
- Steam news API Demo 2026-02-20 patch (Mining Laser, Railgun, Shotgun, Rocket Launcher)
- Load Last Save preview (pistols, bat, mining laser, shotgun timing)
- NeutralGame review (shop weapon names in Spanish descriptors)
- Official Steam screenshot HUD analysis (
docs/facts/screenshot-facts.mdin repo fact pipeline)
Related Articles
guides
FIRESTARTERS Beginner Guide: First Hours in Episode One
Verified Episode One tips for Studio Kerosene FIRESTARTERS: no pickups, bat loops, Mining Laser armor orbs, medals shops, and special rounds.
guides
FIRESTARTERS Controls and Settings: What Is Documented
FIRESTARTERS input and settings without guessed keybinds: verified skate actions, rebind count, languages, framerate limits, and safety warnings.
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FIRESTARTERS Demo vs Early Access: What Changed on Steam?
The FIRESTARTERS Steam demo delisted for EA on 2026-10-28. Compare demo patch history vs Episode One pricing, content, and official notices—sources cited.
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